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Consumables

Welcome to Pixel Consumables!

Bring your server to life with a fully customizable range of consumables, food, snacks, desserts, drinks, alcoholic beverages, and drugs. Built for roleplay communities that care about immersion, Pixel Consumables gives your players more ways to interact with the world around them, whether they're grabbing a quick bite between jobs, sharing drinks at the bar, or running a more illicit operation.

The real power of this script is flexibility. You're never locked into a fixed menu, create and customize your own consumables from the ground up, complete with their own props, animations, effects, and stats. Everything is editable through the config and editable Lua files, so you can tailor it to fit your server's economy, theme, and style without touching the core code.

Script Features:

  • Inventory Compatibility: Supports QB, PS, OX, CodeM, and Quasar inventories out of the box, with room to add more if needed.

  • Progressbar Compatibility: Works with QB and OX by default, with support for custom progressbar scripts.

  • Notification Compatibility: Works with QB and OX by default, with support for custom notification scripts.

  • Custom Consumables: Don't settle for the defaults — easily build your own consumables with the full range of functionality below.

  • Custom Props: Assign any prop to any consumable. Comes with 23 custom props made exclusively for this script by Beaver Mods.

  • Item Management: Control which item is removed on use, and choose whether the player receives an item back once consumption finishes.

  • Progressbar Customization: Adjust the title, text, duration, and icon of the progressbar.

  • Notification Customization: Adjust the title, text, type, and duration of the notification.

  • Control Disable: Limit player actions while consuming — movement, vehicle movement, mouse, and combat.

  • Custom Animations: Set the animation each consumable uses. All default consumables come pre-configured.

  • Replenishment & Depletion: Choose whether a consumable restores or drains the player's hunger and thirst.

  • Stress Management: Raise or lower player stress on use.

  • Alcohol Effects: Get players drunk with two levels of intensity — light and heavy.

  • Drug Effects: Apply both screen and physical effects, with 7 pre-made screen effects included.

  • Buffs System: A built-in buffs system with 8 different buffs that physically affect the player — set the buff, duration, and value applied.